N° 002 About
Building Hypercomb —
and everything that led here.
Hi, I'm Dylan — a Computer Science graduate from UBC currently contributing to Hypercomb, a collaborative tile-based workspace built on a reactive bee/drone architecture in TypeScript.
At Hypercomb I work across the full stack — the IoC container and dependency injection layer, the EffectBus event wiring that connects drones across the system, and the service layer of a TypeScript monorepo that powers real-time mesh sharing, AI-assisted conversations, and Pixi-rendered tile canvases. It's the most architecturally interesting codebase I've worked in, and it's pushed me to think carefully about modularity, side-effect isolation, and reactive design at scale.
Before Hypercomb I led backend development on CodeInsight, an LLM-powered coding assessment platform built with PostgreSQL, Ollama, and REST APIs in an Agile team. I've also shipped FAINDA, a collaborative-filtering anime recommender running on Firebase across 7.6 million ratings, and a relational database UI in PHP and Oracle for a university project.
I'm drawn to systems that have a clear internal logic — where the architecture tells you where to look. When I'm not in the codebase I'm probably reading about distributed systems, watching Frieren, or hunting for the next great anime series.